Just the type of thing you knew you'd be getting into when you enlisted. You're being sent here because a hyper-advanced alien race somehow contacted the US Government, warning of impending apocalypse. Yes, your enemy is an omnipotent being and he's going to wake up in five days. This will hopefully cause the earth to crumble and bury the malevolent god lying dormant beneath the temple. All you need to do is make it back to the surface, hook up with your teammates, then detonate the low-yield nuke carried by your leader. You are in a dank and clammy tunnel system several levels beneath the ziggurat.
Your flashlight works for a very limited time but you must use it here. Once you reach your team's target - an ancient Mayan pyramid - by falling into a tomb several stories beneath the earth, things start to get weird really fast. An indeterminable amount of time later, you awake dazed in the rainforest, carrying nothing but a knife and a flashlight. Your chute does not deploy and you fall to earth separated from your squad. You're an American Spec Ops paratrooper in a unit inserted deep into the Yucatan jungle. Technically it was their first "shooter", although shooting takes a backseat to frustrating puzzles and frequent deaths.
Your chute does not deploy and you fall to earth separated from your s."īungie came from humble beginnings, debuting with a Pong clone in 1985, maturing in 1993 with Pathways Into Darkness, a rather grim RPG/Adventure hybrid featuring graphics rendered from a first-person POV. "Bungie came from humble beginnings, debuting with a Pong clone in 1985, maturing in 1993 with Pathways Into Darkness, a rather grim RPG/Adventure hybrid featuring graphics rendered from a first-person POV.